Wirecast 15 uses up to 60% fewer computer resources than previous versions – freeing up valuable CPU and GPU processing power to enable the most complex workflows
Test Set 2ĬPU usage benchmark results for Wirecast 15, compared to Wirecast 14, on Test Set 2.
As different capabilities and workflows can have different effects on CPU and GPU, we then averaged out the results of those workflows to come to our average benchmark improvement numbers. Our aim was to emulate several “typical” types of workflows.
We used a utility called HWInfo to survey the systems over specific periods of time and measure CPU and GPU.Įach test was conducted three times, and the results were averaged to arrive at the final number.
WIRECAST CAMERAS WINDOWS 10
These tests were conducted on two separate Windows 10 systems (full specs can be found detailed in the next section below). We chose to measure CPU and GPU (when using discrete GPU) comparing the newly-released Wirecast version 15 to a previous version, Wirecast 14.3.4. The aim of our benchmarking exercise was to narrow down a set of tests that were controlled, measurable, and replicable, and that would represent some typical workflows being used by customers. Learn more about the features and functionality of Wirecast 15 by reading this blog post.
WIRECAST CAMERAS HOW TO
So, when it comes to measuring and benchmarking the performance of our live streaming software, there are a lot of factors that go into deciding what’s relevant, what’s noise, and how to measure what’s important. That, my friends, is the reality of developing live streaming software. Someone once said to me “Live video streaming is not rocket science… it’s harder than rocket science!” This person was referring to the engineering that goes into making live video and live audio work seamlessly, especially when talking about deploying such technology on a constantly evolving world of hardware, in a dizzying array of computing environments, with an almost infinite number of peripheral equipment and workflows, where even the end user doesn’t have control over every aspect of the workflow chain. Comparing system CPU and GPU usage in various live-streaming and broadcast production workflows on the two newest versions of Wirecast.